![]() As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) We have created a library full of amazing Alpha materials from ZBrush. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon! A free cloth folds brush for ZBrush with 40 different folds for you to use in your. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. In this series, we jump into creating textures in ZBrush using polypainting.
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